A status buff is visible on the HUD, showing the current amount of bonus attack damage the aura currently grants.This means their durations are independent of each other, gaining a new stack does not refresh the existing stacks. Each stack places a new buff on Underlord.Does not grant bonus attack damage if he is invulnerable or hidden as the enemy dies.Does not grant bonus attack damage from dying illusions, buildings, wards, Undying Zombies, Couriers and the Tempest Double.Grants a stack of attack damage bonus when there are multiple Meepo Clones within the radius.Grants flat bonus attack damage as long as the dying enemy unit was affected by the debuff, regardless of how it dies.However, Underlord still gains attack damage from dying enemies within the radius, despite the debuff not being present.Does not affect enemies which have no vision over Underlord.The aura does not affect invulnerable or hidden units, and its debuff lingers for 0.5 seconds.Reduces the main attack damage of affected units.Creates a distinct visual effect around, and plays a distinct sound on affected heroes and illusions, but not around other affected units.Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 4.8/5.6/6.4/7.2 ( 7.4/ 8.2/ 9/ 9.8) seconds.All pits share the same modifier, therefore the root does not stack - once rooted, the unit becomes immune to all other pits until the modifier wears off.Quickly leaving and re-entering does not result in an instant root. The hidden modifier does not disappear upon leaving the area. Each unit is rooted every 3.6 seconds based on when they entered the area.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |